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Portfolio

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Metroidvania Game Engine

  • Role: Tools Programmer

  • Responsabilities:​

    • Creation of a spline editor tool for level creation

    • Enemy AI

  • Project Information:

    • Team size:​ 7

    • Duration: 2 months

  • Software:

    • Custom engine​

    • C++

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Bug Reporting Tool

  • Role: Tools Programmer

  • Features:​

    • Sending bug reports in editor and runtime

    • Attaching files

    • Bug list in editor

    • Compatibility with Codecks

  • Project Information:

    • Team size:​ Solo, but as part of Dreadtome

    • Duration: 1 month

  • Software:

    • Unreal Engine 5​

    • C++

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Notes App in WPF

  • Role: Tools Programmer

  • Features:​

    • Sticky notes

    • Note list

    • Rich text

  • Project Information:

    • Team size:​ Solo

    • Duration: 2 weeks

  • Software:

    • WPF​

    • XAML/C#

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Behavior Tree Editor

  • Role: Tools Programmer

  • Features:​

    • C++ custom node creation

    • Editor UI

    • Blackboards​​​​

  • Project Information:​

    • Team size:​ Solo

    • Duration: 1 month

  • Software:

    • Custom engine​

    • C++

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Sounds of Shadows

  • Role: AI Programmer / Lead Programmer

  • Responsabilities:​

    • Enemy AI

    • Save System

    • CI / CD

  • Project Information:

    • Team size:​ 23

    • Duration: 2 months

  • Software:

    • Unreal Engine 5​

    • C++

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Wave Function Collapse Building

  • Role: Tools Programmer

  • Features:​

    • Irregular generated grid​​​

    • Wave Function Collapse building

  • Project Information:​

    • Team size:​ Solo

    • Duration: 1.5 months​​​​

  • Software:

    • Unreal Engine 5

    • C++

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Dreadtome

  • Role: Tools Programmer / Lead Programmer

  • Responsabilities:​

    • Bug reporting tool

    • Portals

    • CI / CD

  • Project Information:​

    • Team size:​ 23

    • Duration: 8 months

  • Software:

    • Unreal Engine 5​

    • C++

Tools Programmer

Denis Sion

Hello, my name is Denis and I'm currently studying game programming at Breda University of Applied Sciences where my main focus is tools development. 

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